If you click the weapon name, you will see a breakdown of the full stats for the damage like physical damage, magic damage etc. Can you please list the weapons, I want to double check on some of my characters? With Crystal Magic Weapon on it non-elemental sword it was also outdamaging them against the boss. Collecting consumable items that grant souls upon use does not increase your Soul Memory. This is the thread on reddit for the guy who made it: He only made the calculator, and is not responsible for the ingame stats that is used. They certainly changed the elemental defense formula, curiously, but we also know physical defense doesn't quite work the same way.
If your intention is to participate in organised PvP events vs players at 150 only, capping at 150 can be for you, also if you want to only use the duel arena s. The origin of this ring is unknown, but its design suggests one of the darker deities. Specific scaling values for individual items can be found. One suggestion I would make is to be able to see the totals for a weapon's different elements the breakdown section is helpful, but it doesn't show the totals. Different enemies drop different amounts of treasure which is located on the stat card of the enemy killed. The greater the diminishment of the base Magic stat, the greater the diminishment of the Magic bonus. Also, I think it's a bit too soon to call this one way or the other, at least until a proper physical damage formula can be determined.
Will open in a new tab. Soul Memory Tiers and Exact Ranges for Multiplayer Connections How are the ranges calculated? Resonant weapon adds 50 dark damage, then 50% of the dark damage it already had. This Calculator also shows that with the right stats the Black Knight Greatsword will be the best greatsword, and for example the Mace of the Insolent is a very underrated weapon, and it's the highest damage Hammer. It indicates the level of bonus damage one can do with a , based on the associated. Levels below 10 are not taken into account here. My soul memory is 85k and my bro is 64k.
Pretty much any other rapier will end up doing more damage especially in PvE, but also in PvP because counter hits occur frequently when using a rapier as it is so fast. Switch between tabs to find the weapon you want. Keep up the great work all of you! Examples +15 Club, 24 Strength, 2 hands. But of course, the reason could be another other than the wikia being wrong about tiers This entire summon range thing is simply lazy work to avoid the effort of adjusting player attributes when summoned. Eveything from the dagger to the falchion is normal - all the way through. So you can't 'dispose' the souls you don't want by dying.
From there the progression is normal. So only test fully upgraded weapon. Put your stats in the yellow boxes on the first tab. You gonna actively wear that damn ring in order to keep yourself on track. Another thing to note is the Cracked Blue Eye Orb, a player in the Top Tier can invade downwards to 15 million, however the increased range of the blue eye orb will allow players to invade others who are in the 12 million - 15 million range a sort of pseudo top tier and vice versa a 12 million player can invade infinitely upwards. Oh, and you can add black witch robe to any of my calcs up there.
Humanity scaling is a hidden , meaning it is not actually displayed in-game. With a parameter bonus of 80% that leads an eternally constant MagAdjust of 180. And again, this is with barrier up. It's also bad, but this is worse. The growth is not linear, and not strictly equivalent for the physical and fire damage.
I've been working together with , and it's through his continued work to gather damage and scaling data for each weapon that this entire thing is possible, so mad props to him for that, as well as suggesting features and finding various bugs in the last day of development. The name engraved ring doesn't seem to increase summon range for me. I'm lazy and haven't done the research for that. Some guy name Skorbrand, is behind the stats. However if you want to be invaded by random players and invade random players, there is absolutely no reason to stop increasing your soul level, you will only weaken yourself in online play if you do not. There is currently no data for the block status, poise damage and such, it is something I would have to talk to Skorbrand about collecting. For scaling in , see.
I have no idea about the mechanics behind that, so I really don't know what kind of problems something like this could cause and how much work would be needed, and again: Basically it is fine as it is, because you can just compare the highest ones yourself without much trouble. They could've very well re-adjust every summoned player to a similar stat range of the host, but they chose to simply restrict the range of players that can be summoned. If there is a problem with the weapon data, you should talk to about it, but I firmly trust that he knows what he's doing and doesn't add poison damage under physical damage. Unique to Strength is that, when using a weapon with two hands, your Strength is considered 50% greater rounded down. Capping at 150 does have a purpose though.