Mobility remains excellent but the armor and gun characteristics change slightly. Luckily, the next tank, the Bat. That is, divert the attention of the enemy towards you until your allies take the position. The 105 is more agile than the 90, but its gun is less accurate if more powerful. Some environments are more urban, some are more rural. If you're new to the Wargaming universe, follow the to get started. Sometimes overlooked the added side armor 55mm allows you to shrug off angled side shots better.
The 13 105 is good when you understand it's capabilities and don't overextend yourself or misplace your shots. I am not expecting, that after accumulating the usual basic four, things are going to improve that much. Your mobility is poor for a tier 2 and it can be difficult to keep up with the fast pace of low tier matches. Not to mention tracking without damage is out of the question with Panhard. How in the world it is above the average on lights for damage has me mystified. I tried both those tactics together so my stats still don't make a lot of sense but again i played less than 100 games. .
Then it's on to the light. Mobility allows you to get to where you need to be and your gun shreds things from there. The moment I get a game good enough to illustrate the subject, I will be back. It's ok I just use the k91 now. Purchasing through affiliate links is an easy, painless way to help out your favorite bloggers.
The top gun has 470 damage and 242mm base penetration. Your gun ditches the 4 rounds per magazine that lights are capped at in favor of a 6 round magazine. Or just want to start a new account? If you receive hate mail, cover the sender's name before posting. The B1 Heavy improves upon this with very good armor for its tier and also significant buffs to its mobility. Considering average spot distances at 10, you will still probably get spotted at 400m. For a complete guide on which tank line is right for you for all nations see the link below.
We like tanks and hate artillery. It does have a higher rate of fire on the standard 75mm gun compared to other tier 5 mediums using similar guns but the 105mm howitzer is lacking compared to other tier 5 mediums. From here on the tanks are highly mobile with above average frontal armor and great top guns. Your penetration finally bumps over 200mm at 205mm which is enough to deal with most tanks you face. The top weak spots that are very easy to hit still remain which hurt your survivability. Magazine-fed Gun Using Shell Type 3 480 Damage : With wholly penetrating hits Theoretical Damage Per Minute Nominal: 3177. It also seems very common for everyone to anticipate that every tank we get has to be a walk in the park.
With a 1 Mastery my damage was 33% so I'm guessing people must be resorting to hiding and just sniping and collecting spotting damage assuming that metric includes that or running up only at the end of game and unloading on cripples you can kill with 3 shot. Xbox Live Gold membership sold separately required on Xbox consoles. With 234mm penetration you can deal with all but a handful of heavily armored tanks easily as you zip in and out of the fight. D1 Weak Spots: B1 Heavy Tier 4 The first heavy tank of the line is the B1 Heavy at tier 4. A Gun Laying Drive is useful for faster aiming.
This provides a massive alpha strike if you can land all or most of these shots. Overall it adds up to more damage since you need less shots to get to a larger value. The Tank Gun Rammer and Vertical Stabilizer are unavailable on this tank. I am not the best WoT player there is, but I am saying there is more to 105 than the eye can meet. While longer it is still much more manageable than the 38. It's frustrating for the same reason all the other tier 10 lights are frustrating; they really don't serve a purpose.